Wednesday, January 17, 2007

From Haaretz: "Dan Halutz's decision to resign as Israel Defense Forces chief of staff was received sympathetically by senior IDF officers Tuesday night. Some also issued sighs of relief."

TechnoZionism may according to some be helping to build Israel but in the case of the Lebanese war high tech weaponry clearly had its limits and now some are paying the price for this.

Sunday, December 17, 2006

It's Time to Start this Up Again...

Now that I am in business school and about to head off to israel for a visit it is time to start this blog up again. In this trip I hope to explore some of the themes of this blog and see what "is happening on the ground." I hope to visit some Israeli companies and talk to people working int them. More details about this later.

Thursday, March 17, 2005

2 Stories Noting the Impact of High Tech on Israeli Life...

Some recent stories on the Net:

UK police foil massive bank theft... from the BBC It seems an Israeli Yeron Bolondi, 32, was arrested as part of a group of computer hackers trying to break into Sumitomo Mitsui bank's computer system in London. Cyber criminals caught by a National Hi-Tech Crime Unit that was launched in April 2001 with responsibility for tracking down the growing range of criminals who operate in cyberspace.

It seems we are creating computer criminals and computer cops at the same time we are creating computer scientists.

Then there was the piece in Haaretz about the addictiveness of this "new media" called computer gaming. The author Rogel Alpher notes the following:

"A person who is immersed in a computer game becomes a very simple entity. He is not asked any questions. Anyone who insists on asking, "But why?" doesn't understand the game. It's like wondering why you play football with your feet. That's how it is. That's the game. Anyone who insists will not understand that "The Gold Digger" and "Kill, Kill, Kill" reflect deep existential truths. From time to time everyone is obliged to obtain a certain sum of money under conditions of pressure in order to survive; and everyone sometimes feels like an anonymous figure who is in danger, is not bothering anyone and wants only to get home in one piece - and in "Kill, Kill, Kill" there is a certain pleasure in the very reversal, in the metamorphosis from hunted to hunter, in the feeling of arbitrary strength to decide others' fate.Maybe that's the reason, even though it is only a game, that a bleeding white figure crawling on its belly arouses vague feelings of compassion. And when the figure makes it through the cruel shooting gallery safely, one wants to shake its hand in deep appreciation and then pump a bullet into its head."
My take: Computer games reach deep places raising the question of where would "Jewish" games take us. Where should they take us?